The game was developed around the theory of fast and heavy combat. So in order to keep up with the high-octane action, it was time to tackle on the technology that could meet this demand. The featured in-game technology promises to push the boundaries of graphics, style, and lightning-speed gameplay. For those who’ve played the demo, you know exactly what I’m talking about. Revengeance’s combat is pure non-stop blocking, chopping, and grabbing, with Raiden constantly breaking down one enemy after another–slicing and grabbing one foe just to power up and repeat the process at harder difficulty levels. Hope you’re ready!