5 Reasons to be Psyched for Metal Gear Rising: Revengeance

evolveteam February 12, 2013 2
metal gear rising revengeance platinum games

A New Developer In Town

Revengeance was originally announced in 2009 under the moniker Metal Gear Solid: Rising and was intended to serve as an interquel, which took place between the events of MGS 2: Sons of Liberty and MGS 4: Guns of the Patriots. Interestingly enough, this form of the game was to be produced solely by Kojima Productions, but the development team encountered difficulties creating a game based on swordplay. So franchise director Hideo Kojima cancelled it. Crazy right?

Well, a solution was found back in late 2011, when Platinum Games took over development. For those who don’t know, we’re talking about the same team of developers responsible for Viewtiful Joe, Okami, and Bayonetta. How’s that for being put in good hands? Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, along with the announcement of significant gameplay changes. The title’s setting was changed to give Platinum Games more creative freedom. However, Kojima Productions retained responsibility for the game’s overall plot and Raiden’s design.

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