God of War Ascension Review

evolveteam March 19, 2013 0
God of War Ascension Multiplayer


Seems like multiplayer is popping up on a lot of more games, and like I’ve said before, not ever one needs it. This is a new add-on to the GOW series, and surprisingly, it’s not a bad one. You won’t actually play as Kratos, but as a random character that can be customized (look, weapons, etc.) and choose which god to pledge to: Zeus, Poseidon, Hades, and Ares. You receive a special power based on the chosen power figure. The main purpose of the mode is to battle other teams with the objective to take down the giant Cyclopes, who is destroying everything in its path. Pretty simple in execution, but it works for the most part.

God of War Ascension Boss Battles

Annoying Camera Angles

The long-view camera angles work fine when Kratos walks through a scene, as it allows viewers to take in the beautiful backgrounds. When in battle mode: not so great. Ex: one part of the game you’re riding a colossal snake, enemies will pour in and the games goes into faraway view, which makes it difficult to see what’s going on. Watching a bunch of small characters running around, I’m left to relying on sounds and my life meter to know what’s transpiring on the screen. The camera then zooms back into place and you’re rushing to kill off enemies.

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