Combat & Controls
All warfare is combo-based, which means that running up to enemies and applying the hack-n-slash blueprint will not work. More strategy is required, so that means learning how to approach a beast and counterattacking these insane-looking creatures. The further you progress in the game, the more difficult these monsters become. This is where the controls come in. We recommend investing in the Circle Pad Pro if you don’t have it, as you’ll not only need the second analog to track monsters, but also control the camera when underground. Playing without it will only prove to be difficult, especially if this your first time with the series. Don’t say we didn’t warn you.
Tons of Weapons
There are a ton of armaments to choose from that have a unique attack pattern that will get you through any current battles. Weapons can also be upgraded and forged into new killing tools, which makes each one even more effective. Bow guns are split between light and heavy classes, omitting the medium option and unique customization present in Tri. Classes not present in Monster Hunter 3 such as the dual sword, gunlance, and hunting horn have all gained underwater capabilities. The game also introduces the Slime Element, a new element for all weapons that’s similar to the barrel bomb and is applied like an ailment. Plenty options await you.