Since its inception, Doom has been a major influence in the gaming industry. Now, almost ten years since the release of Doom 3, we get our first glimpse at the highly anticipated reboot.
As the gameplay was revealed to the QuakeCon 2014 audience, one thing became clear, this is a true Doom title. But hold up just a minute, executive producer Marty Stratton would like to make one thing very clear: “The game is called Doom, not Doom 4. It’s an origin game, reimagining everything about the originals.” As much as Stratton wants to change and revitalize the Doom series, it is clear that this game will focus on high-speed movements and run-and-gun techniques, just like the Doom of old.
During the gameplay footage a few things were introduced; Doom will run on the idTech 6 engine and support 1080p and 60 frames per second, it features comically large weapons and has more gore than ever, your health doesn’t regenerate, you regain health from squishing dead enemies and there will be multiplayer but it hasn’t been shown yet.
As much information as there has been from the live demo, more will begin to surface as we approach the undeclared beta date that will be available for anyone who pre-ordered Wolfenstein: The New Order. Stay tuned for more updates and stay on the look out for the release date of the beta!
Check out this list below of all the information passed through Tweets from the show floor:
First combat mechanic: demons. Mechanical, corrupt, hell knights.
Second mechanic: guns. Conventional guns. “Big” guns. The double barrel shotgun got a round of applause.
Doom will focus on high-speed movement and run-and-gun. Just like the old days.
Just saw some stills of an exterior, street-size level. Some combat will be hand-to-hand.
There will be a live gameplay demo on stage.
Gameplay demo getting started. Tons of gray steel walls, flames, and a shotgun that is comically large.
A key feature will be stunning enemies with a shot, then smashing their face with your boots. It’s happened five times already.
A new twist on finding the yellow keycard: year off a corpse’s arm and use it to open a handprint scanner.
Breaking: barrels just exploded. Repeat, we have exploding barrels.
A demon just ripped the player’s arms off and beat him to death with them. The room is breaking out into a standing ovation.
An adorable custodial droid is trying to clean up all the blood. It is not succeeding.
The player is now exploring a dank, Mars cave system. This looks like some of the atmospheric horror from Doom 3.
The hand-to-hand kill moves are varied and fantastically gory. And here comes the chainsaw.
There’s a huge variety of enemies on display. Small demons swarming with giant bullet-sponges.
And the demo ends with the reveal of the giant, horned demon we saw in the teaser. An explosive demo, and more than we thought we’d see.
Shout out to Geoff Keighley for the play-by-play coverage.